1
A hypervoxel is a 3D pixel used to create volumetric
effects such as, in my case, pollen. Hypervoxeles are
rendered in post, and allowed me a great deal of options
to get the effect I wanted.
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2
Although the technology looks very similar to metaballs,
which Lightwave also supports (as well as Maya), I was
able to render hypervoxels considerably faster as there
is no physical geometry.
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3
Density tweaking. The most important aspect of this
shot was the the transparency surrounding the edges
of each particle.
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4
Color and self-lighting tweaking. Getting there, too
dense.
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5
Home stretch.
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6
Final pollen decision.
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