Lightwave 7.0's volumetrics are quite astounding to play with. I usually
use them for basic particle effects, but lately I have been using
them for clouds and pollen (See the Glider
Project ) in my 3D work. Because Lightwave scenes are open source,
and editable with a text editor outside the program, they allow for
many tweaks that one wouldn't think of otherwise. Hence, it is very
easy to create effects that look like popcorn, metal, or even little
explosions of dirt.
Most of these stills are of one single Voxel (3D Pixel, essentially),
with various shaders applied accordingly. When pairs of voxels are
combined, or set in motion, a multitude of strange things can happen.
These are some experiments and explorations with this technology.