DESIGN
MANIFESTO
February 10, 2002
"Sometimes, a pleasant visual stimulation is as equally
important as an objects function. In my personal work, I strive
for a satisfying middleground. Function does have a necessary
influence, but aesthetics are something that can never be overlooked."
I wrote this at the beginning of the year. I still agree
with myself, to an extent. Aesthetics do play an important
role, but if an items aesthetics get in the way of its use,
it creates awkward frustrations. I'm moving towards a sort
of deco-minimalism in my work. If I do have an excuse to decorate,
I will never allow myself to design for the sake of design.
An analogy would be to relate beautiful design to a band
who respects each instruments tonal range, space between the
notes they play, and contrast -- Space for the listeners'
ear to rest, and the subtle following of a narrative. The
instant a band blasts their instruments over the entire equalizer
thinking they are so important; they exude their obvious lack
of experience and immaturity.
A good designer knows when to rest, and knows when the spaces
between forms do more talking than the forms themselves. They
know how to edit, and be inspired. They know when they're
finished.
Below is a manifesto for designers that I wrote at around
the same time as the intro quote.
- Do not follow trends. Merely be inspired by their concepts
to fuel original ideas.
- Yes, plan. But do it in pencil.
- Learn a musical instrument. Musical stimulation enhances
and relaxes the senses so one can think clearly.
- Nature is the most inspirational source available.
- You must learn the theories of color.
- Do not work at defining your own style. Your personal
style will broadcast through any medium without your concentrated
effort.
- Immerse yourself in other subjects. A designer who studies
nothing but art will have nothing to make art about.
- Design a typeface.
- Learn how to take pictures. Capturing what your eyes can
see on film can only help you capture ideas with your hands.
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